Hey Wavves, welcome! i'm just midway of a tactician duo-lone wolf myself so here goes my opinion and tips! (english its not my main language so ignore the mistakes)
First of all, one of you really should have Pet Pal talent, as it adds animal dialogs, they add quests to the game, help on solving others and make the game more fun overall as the animals have funny and/or interesting dialogues and storys to tell = ]
Warrior: Get your agility to 7 and use a 1 Agility bracer (they are common even early in the game), this enables you to get Scoundrel 1 spells to 100% chance of success and they are very powerfull for a warrior (fast track, adrenaline and Walk in Shadows or Fleet Foot), having 1 scoundrel also enables the Pinpoint talent, one of the most powerful talents on the game because it transforms your warrior into a fiersome grenadier, distance damage dealer & enemy/enviroment controller whenever you fell its too early or too dangerous to engage in close combat.
Useful talents: Zombie (makes your wife able to heal you using poison spells from geomancer, could be fun to play around that), Leech (makes you overall more survivable, works with zombie), Bully (its very strong), Walk it Off (will help you to survive the crowd control spam of some battles).
Mage: getting 1 point on each school of magic allows you get a very strong arsenal very early in the game that allows you to control and exploit the enviroment, Geomancer 2 allows Poison dart (very hard hitting spell and a must have if you pick zombie on warrior), Witchcraft 2 has Rapture (prob best spell in the game)... Speed its very important for mages (as important as inteligence tbh), try to keep it at a uneven number whenever possible.
A little far into the game she will have enough points to improve 2-3 schools to level 4 (or 2 schools at 5 maybe), plan accordingly... usually you want to get only to 4 unless you really want an extra master spell of that magic school.
Probably should pick 4 on Pyro or Hidro to get Hail Attack or Meteor Shower... both are ridiculously powerful and in my experience very rewarding to use xD
Useful talents: Far out man (helps overall but especialy on "touch spells" if she like to stay somewhat near the fight), Stench, Bigger and Better, Leech, Walk it Off.
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Don't worry way too much (like I did) because later in the game you will be able to reset all points and talents.
And the most important tip of all Divinity: Steal all the paintings in whole Cyseal.
Bye o/...
Last edited by Velvet Vendetta; 27/07/16 06:32 PM.