BTW: I also plan to add recipes to put +1 Crafting and +1 Blacksmithing on bracers and belts, as soon as I find a character with such gear, because I think that having to always swap gear for crafting and blacksmithing is a major turn-off for a lot of people that makes them forget about it completely.
... The only 'bad thing' about that is that there is no chance to control 'abuse' of such recipes like adding an additional boost where it already exists ...
Still have to think hard about that.
Would be important to solve that problem. Baardvark even removed crafting/blacksmithing from gear in Scales to upvalue character building. - Maybe you could script a limit for boni that come from gear (if I remember right there is a function to check base value of abilities) and apply a penalty potion when the limit is exceeded. Scientist has to be regarded in some way too.