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And also, when is OnInit() thrown, only once when the object is created for the first time or on every savegame load as well ?


The script is initiated after game start, save load and level load when the players gets in range.
If you want to have an action performed only once on init you have to use an iteger to set it off for the next inits.

PS: Thank you for the informative answer, Tinkerer. I didn't know that either.

Last edited by Abraxas*; 31/07/16 01:32 PM.

My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan