Originally Posted by Dark_Ansem
Can't we have both? A hybrid between isometric and over the shoulder?

Or, as I mentioned a few posts back, an ability to switch between the two: a number of games have an isometric "tactical mode" switchable with third-/first-person (or both) which I like as they all have their assorted advantages.

If D:OS2 doesn't cater for the latter I'd assume it's probably due to limited development resources rather than some sort of deliberate design decision; at least I'd hope so. I guess it wouldn't make a lot of sense to exclude one on purely ideological grounds!

I'm currently playing Beyond Divinity for the first time and that's an isometric viewpoint that really does make my brain hurt: at least D:OS lets you pan and change the perspective a little!


J'aime le fromage.