Originally Posted by vometia
Originally Posted by Dark_Ansem
Can't we have both? A hybrid between isometric and over the shoulder?

Or, as I mentioned a few posts back, an ability to switch between the two: a number of games have an isometric "tactical mode" switchable with third-/first-person (or both) which I like as they all have their assorted advantages.

If D:OS2 doesn't cater for the latter I'd assume it's probably due to limited development resources rather than some sort of deliberate design decision; at least I'd hope so. I guess it wouldn't make a lot of sense to exclude one on purely ideological grounds!

I'm currently playing Beyond Divinity for the first time and that's an isometric viewpoint that really does make my brain hurt: at least D:OS lets you pan and change the perspective a little!

Well, opening up a level or simply browsing through visual resources in the editor for current EE show that a lot of stuff is specifically made for top-down view, if you look at most stuff, it can turn into nothing (invisible) depending on the angle you view it from.
In the editor you CAN actually see the sky because the camera is freely movable in any direction but believe me, you would not want the game to look like what you can see from angles that you cannot have in the game.

I'm pretty sure Larian could change that if they wanted to or had to, but I assume that this would be a major effort and would we really be willing to pay for that ? Not to mention that it would be very doubtful that D:OS 2 could really be released this year if they did.

Personally I like the isometric view a lot, although a had to get used to it again after so many years without it.

360 degrees camera rotation was already possible in classic if you enabled it in options and I don't remember finding anything that looked bad. They gave you an explicit warning when you enabled it. (So I guess they would have fully enabled it in classic already but weren't sure and there was no time to check the complete game world.)