Originally Posted by vometia
Originally Posted by FrauBlake
Well, opening up a level or simply browsing through visual resources in the editor for current EE show that a lot of stuff is specifically made for top-down view, if you look at most stuff, it can turn into nothing (invisible) depending on the angle you view it from.

True, and I seem to recall some spots of blackness did occasionally appear in certain areas right on the edge of the map in early releases of D:OS.

As much as I'd like to see distant lands from eye-level it'd be so much work to do; either that or create the hemmed-in feeling you often get from that sort of perspective.

I remember fiddling about with the settings of Sacred 2 to get (almost) over-the-shoulder perspective though I forget how that worked. Just distance fogging, IIRC. Actually I just remembered I have some screenshots, so it does this:


[Linked Image]


As someone who supported all Sacred products and played them for thousands of hours - I can tell you that the shoulder perspective in Sacred 2 was a terrible thing in every aspect.

It didn't even work well with the kind of action-combat sacred offered and would often leave you disoriented in certain lategame areas when cavewalls and obstacles where a thing. Targeting a creature on the other side of some vegetation or a wall? Impossible. And don't forget there's a massive difference between a realtime arpg and a tactical multicharacter turnbased CRPG where that kind of things happen more frequently.

There's a reason even the terrible third game; Sacred-imgonnapuke-3 didn't feature a similar camera as in 2.


Last edited by Lyrhe; 02/08/16 02:30 AM.