Well, it is more of a fact, what I am saying: think about the link posted, Vandal Hearts, or even think of XCOM2: the cinematic camera makes the game more dynamic and way less "static". Plus, it only works during combat, so the exploration phase is still there, in its glory.
Think also of Dragon age: would it feel the same without the cinematics, the close-ups, and the spectacular cut-scenes form a non-isometric point of view?