Originally Posted by Ayvah


However, every time you decide to complete an action, you then have to watch your character complete the animation for that action. This is a good opportunity to get more cinematic. This is what XCOM 2 does.

Some games can get away with being locked in a permanent isometric perspective. I'm not too worried about that though. XCOM is more action-focused and D:OS is more story-focused. That's why I'm more worried about the storytelling. Diablo 3 is another action-focused game (with a good story), and it sticks to a strict isometric perspective even in dialogue. Watch these players paying close attention to the Diablo 3 story.


Or we could look at Vandal Hearts again. It's 100% isometric, but they make an effort to zoom in when you're performing an action and stage the dialogue to be as cinematic as possible.


Hmm, fair, although I don't know if we really need such cinematics or if it gets more rewarding, since we mostly SHOOT in X-Com, while we do way more things in D:OS.

Although I have to say, that I liked the handdrawn sequences we got after collecting the bloodstones. Something like that feels rewarding and fits the mood. We could some of those more.