However, every time you decide to complete an action, you then have to watch your character complete the animation for that action. This is a good opportunity to get more cinematic.
This is what XCOM 2 does.Some games can get away with being locked in a permanent isometric perspective. I'm not too worried about that though. XCOM is more action-focused and D:OS is more story-focused. That's why I'm more worried about the storytelling. Diablo 3 is another action-focused game (with a good story), and it sticks to a strict isometric perspective even in dialogue.
Watch these players paying close attention to the Diablo 3 story.Or we could look at Vandal Hearts again. It's 100% isometric, but they make an effort to zoom in when you're performing an action and
stage the dialogue to be as cinematic as possible.