By asking you questions, he makes you a more active participant
I see what you are getting at, but don't really see a practical difference between the two. There could be a reason I wasn't hired as a writer, though.
I'm not talking about player input -- I'm talking about the conversation.
So was I. The dialogue options in D:OS 2 are more descriptive, rather than lines of dialogue, though that doesn't necessarily have to change the flow of the conversation.
Both of these characters are supposed to be lovesick. Only Guillaume actually acts like it.
IMO, having Sam talk about himself first and not show a great deal of concern for former 'friends' is entirely consistent with him being a cat.
