Originally Posted by Linio
I just saw the Kickstarter Update 25, and two things seem major :

New stat system, I feel the point was to remove perception / speed as "secondary" stats, I don't really know what to feel about that, I'm scared it comes down to a system where you always put +1 in the same stat.

Then there's Memory. The idea is to limit the available skills in combat. I don't really know what to think about that. I kind of like being a badass by the end of the game, and the skills are intrinsically limited already by the skill level and caster level, so I must admit I don't really see the point. Plus, when thinking about it, it kind of comes down to "luck" whenever coming into combat, since you don't really know what you're fighting against, you have to go on a hunch. So is the idea to do a kind of "die and retry" kind of game? I don't really see how that's good.

What do you think?


It's early to say without being able to actually play-test it. It certainly adds to immersion.
I wonder, however, if they could not have left Perception/Speed and make memory a Derived Stat, made of Intelligence+wits /2.