One detail that I should stress is that skills are no longer limited by your abilities, e.g. you don't need points in Pyrokinetic to learn Fireball. Instead, you can use any skillbook you manage to find, and experiment with your active skillset on the fly. We are introducing more elemental interactions and we want you to explore potential skill combos without having to respec or unlearn skills.
Our current aim is that with small investment in Memory you will get same number of skills as you had in DOS:EE on a "specialist" character, but those skills won't have to come from a single school. On the other hand, if you heavily prioritize Memory, you can get a larger skillset than you could ever have before, albeit with a hit to efficiency.
I'll quote this message so more people can see it.
PS: This message is from the guy in the video
