Originally Posted by Devin at Larian
Clarity!

(Hi everyone, btw.)

- There is only one Larian Studios. We have four offices, but we are the same studio, not four separate studios.

- We did promised day/night for D:OS, but having learned from that, we didn't promise it for D:OS2.

- The engine has been massively improved for D:OS2.

Wish I could tell you more than what's in the latest Kickstarter update, but I'm afraid I can't!

https://www.kickstarter.com/projects/larianstudios/divinity-original-sin-2/posts/1650167

Devin


Oh, come on. We need honesty not half-truths, and general slogans, and hiding beheind secrets.
This update is more what-we-do-in-marketing-and-where-we-gonna-go-update. The only game footage was:
1. two arms of Swen on monitor
2. "magic button"
3. lots of running (real life)
4. character creation screen with few hero models which show more "massive" downgrade instade of improvment of the engine,
5. a little bit of mechanics (this memory stat worries me alot - restrining players instead give them more challenges??? hmmm... I hope they won't adapt D&D mechanics i.e. once-per-battle skills), but this will change the battles characteristics.
6. "we have more but we will not show you - IT'S A SECRET"

Now serieously, Larian decided they wanted to change the battle mechanics with action points, height advatiges, field bonuses, limit of "active" skills. And that's fine. This is their game, the idea is to make it fresh. Only new story is more DLC then "2". And that's great. I trust Larian that they can make it work, they did it many times in the past. But they have to be VERY careful. Because of battles so many loved this game. Bold move. Didn't see the skill tree. So no comments.
Recaping: Larian redesigns the whole game. That's good or bad, we can argue, but sure leaves me excited.

Please, please fix my KS badge.