Originally Posted by Ayvah
I should also add, when norD earlier talked about the extra work in terms of decoration, he was thinking in relation to a shoulder cam. I agree with him. The problem with a shoulder cam is that the angle is different. This means you see things you wouldn't otherwise see.

If the budget allowed for it, I would definitely love to have a fully cinematic camera for dialogue, cut-scenes and important combat actions.

My suggestion, though, is to use "Enhanced Isometric", which is just the existing perspective with cutting, panning and zooming. This uses the zoom feature already demonstrated in D:OS EE. The only concern I had is that the D:OS EE character models were too unattractive to be focusing so much attention on them.

Well, speak of the devil, the latest Kickstarter update for D:OS2 shows some close-up shots of characters, proving that they've made massive improvements on this. I think there's still a bit of room for improvement in the face (especially with the hair which currently looks like play-dough) but I'm satisfied with what they've done.

This means that, personally, I see no technical limitation that would make an Enhanced Isometric perspective difficult.

On a related note, given the improved designs, I really feel there's no need for any of the 2D cut-scenes either. It should be feasible to start doing it all in-engine. The opening cut scene for D:OS would be a much better experience if it were to take advantage of what I've seen so far from the engine for D:OS2.


I agree with the new character design, faces DO need some work however. Hopefully they'll tell us how to import new ones.