Originally Posted by Monodon
One detail that I should stress is that skills are no longer limited by your abilities, e.g. you don't need points in Pyrokinetic to learn Fireball. Instead, you can use any skillbook you manage to find, and experiment with your active skillset on the fly. We are introducing more elemental interactions and we want you to explore potential skill combos without having to respec or unlearn skills.
So basically you're saying that everyone can learn everything without investing a single point into the relevant ability? Will that not greatly diminish the value of abilities? I mean, in D:OS ability level influenced the cost of each skill, so I could see how ability would still be useful. But in D:OS 2, with its reduced action points, I don't see how this would work. Guess ability level could still affect the cooldowns, although I'd rather wish you guys got rid of those entirely.

Originally Posted by Monodon
Our current aim is that with small investment in Memory you will get same number of skills as you had in DOS:EE on a "specialist" character, but those skills won't have to come from a single school. On the other hand, if you heavily prioritize Memory, you can get a larger skillset than you could ever have before, albeit with a hit to efficiency.
Uh, oh ... too bad. My first immediate reaction to memory was like "yay! finally, no more searching through 5 hot bars to find that one skill" and now you tell me our characters will likely have even more skills with a bit invested into memory!?

I really fail to see the benefit of memory over the old system right now. But well, if more information is coming, makes no sense to overly fret. Just curious how the rest of the system is adapted to cater for these changes.