Originally Posted by Ayvah
Originally Posted by Baudolino05
I mean: I understand it adds strategic depth, but it could also become a chore tactically speaking. You meet this mob which is immune to everything you have in your current skillset, and you are either forced to flee or to die. You don't wanna spend points in Memory, and as a result you don't get enough skills to finish a boss fight without being forced to use the standard attack any x turns (I know these are extreme scenarios, but nonetheless...).

In that sense, it's a lot better than the situation in D:OS, where you have to delete the skill FOREVER (until you find/buy another skill book).

C'est la vie.


Technically true, but in D:OS it's extremely easy to have a versatile characters with lots of available skills at any given moment. You just need to spend 2, 3 points in at least a couple of abilities. Also, never felt the lost of an unlearned skill. Making a skill book in the original game is a cakewalk (scroll+blank skill book), and buying skill books from vendors in the second half of the game is no issue.


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I'm just kind of curious about what counts as a "memorised skill", really. Is it the pure base skills, or is it the "crafted" skills? (Personally, I like the idea of memorising the base skills and crafting spells on the fly.) I look forward to learning more.


Agreed.

Last edited by Baudolino05; 10/08/16 12:15 PM.