One thing that I always felt unique to DOS is that Skill trees (Aerotheurge, Man at Arms, Scoundrel etc) are designed to be self-sufficient. Which is very nice, as they tend to have pretty much everything in unique flavour (damage, heal, debuffs and buffs + certain things unique).
But I was always bothered by the fact that there are no passive skills AND that the Talent system is nowhere as sufficient to "personalise" your character and feel rewarded for sticking to a path.
So, in DOS2 I am hoping to see the following things:
- passive skills in Skill trees: they could not require to be "memorised" to be active, and they would be able to uniquely "gratify" specialists - and lighten the eventual load of talents to add;
- skill "upgrades": passive skills which are applied to active ones in order to make them deal more damage, last longer etc.. similar to Dragon age, and I believe it would work beautifully for certain "standard" skills (like Fireball, fire shield), but excluding custom ones (like Blood rain). They'd also certainly work for Source skills (like the meteor storm we have seen in gameplay videos)
I also believe reducing skill trees in terms of choice of active skills makes sense with the new "memory stat", which limits exactly how many skills you can have in combat.
Opinions?