1. Skill abilities now improve corresponding skills, but there's a twist to it that I can't talk about yet.
I can see this as being the key to making Memory as pitched work. Just bolted on and imagined in the old system Memory sounds pretty horrible but that's not how it's going to be obviously.
My concern is that in D:OS utility almost always outweighs outright more damage. And given that the surfaces are being expanded with curse/bless I can see utility being even more valuable in D:OS 2 I have a hard time seeing a scenario where the character with less memory will be more desirable in terms of combat effectiveness. Even if those attributes are spent elsewhere wisely.