What? More dynamic is real-time and this one is turn based.
Not entirely true. A system like FFX, FFVIII or a certain space game (Frozen synapse) feature either ATB or Asynchronous turns, in which there is more variance to party-enemy-party-enemy. Depending on a certain stat, like speed, parties (or enemies) might get 2 actions in a row (eg, in FFX by using Quick Attack).
In XCOM 2, certain abilities activate during the enemies' turn (Overwatch, Bladestorm).
So I'd hope for DOS2 to have something similar to avoid too much repetitiveness.