Originally Posted by Beloved
Abilities activating during the enemies' turns would be cool, but we already got something like that in D:OS with attacks of opportunity, ground effects and such, am I wrong?
Apart from that, I think that the turn-based system of the first game was fine as it is, and it was also very well received by fans and casuals (one of the highlight of D:OS), therefore if something is not broken... smile

I noticed that you mention XCOM quite a lot; personally I don't think Divinity should borrow much from that series, both in turns' organization, timers and dynamic battle cams (nooo!).


Well to me, the static combat was one of the factors that broke DOSEE, preventing me to finish it. So, to me it is broken.
Ground effects are one thing, but staying "in cover" with your archer character and shooting a passerby enemy is something different.

I do quote XCOM 2 a lot, because it is the game that saved turn-based for me. Before trying that, I had given up on the genre.

Ideally, DOS2 would be "real time with pause", ala Neverwinter nights. But that is not going to happen, so I am trying to see how it can be spiced up.