Some of you have concerns over balancing of the attribute. These are very valid concerns. After all, D:OS had a few balancing issues.

But D:OS2 is a long way from pretending to be balanced. There will be a lot of play-testing to come (much of which I believe we'll have the opportunity to participate in), which Larian can use to properly balance all of this.

I think this is a good chance to share any concerns you have with it on a conceptual level, but it's kind of pointless to start nitpicking on details just yet.

Higher level skills will use multiple memory slots. To me this seems to address the main concern I have, which was that eventually you would have "enough" slots, and then wouldn't need to invest any more.

Another concern I have is that one reason I generally don't like primary attributes is that I don't like it when you have to do things like invest multiple points in memory just to get one memory slot. I've said this before: I want every choice to count. If I have to "waste" 2 points before I can invest a point that does something... Then my choices feel like they lose a lot of meaning. I would actually much prefer if it simply forced you to invest 3 attribute points for 1 increase in the stat.