Some Thoughts:
- The base value of stats in D:OS1 was 5, in D:OS2 it seems to be 10. I think it is plausible that you get more points per level (for example, DA:O had 10 as base value and you got 3 stat points per level).
- It looks like they kept the concept that each skill is only dependent on a single stat (int for magic, dex (finesse) for thief/archer, str for fighters). This means hybrid chars will still have problems and mages still have most options.
- The influence of speed, per and con on AP is gone. So it looks you must choose if you put all points in one base stat for max power or if you split between one main stat and memory for more utility. Wits for initiative looks also important. I hope that wits will allow you to get other options than fighting because you can talk your way out (not always of course).

- If you try something (except the hit chance of an attack), is the result determined by a fixed number or a random dice roll? (Like if you want a guard to let you through, do you need wits of 15 or higher or will a higher number just give you a bigger chance of success)
- Are there non combat skills that are based on stats? (Like sneaking/thieving is dependent on dex/finesse)? In D:OS1 all non combat actions were only dependent on how many points you had in that skill.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: