Originally Posted by EinTroll
One of them is not like the other.

I think what Stabbey is saying is that the way D:OS split skills into active and passive, calling the passive ones Talents, is a system that does its job well enough that there is no real need for changes such as those suggested.


Matter is, that it does not really do it.
If you actually look at the skills of each skill trees, a number of them could safely become passive skills without detriment to the game experience.

Secondly, talents are very generic, with a couple exceptions (like Elemental Ranger), without enriching any particular skill tree.