Daggers
- Daggers are tricky to balance. They have low damage, but can get guaranteed critical hits through Backstabs (which should be an inherent property of daggers, no longer tied to a mandatory Talent). For the rest of this topic, when I say "damage", I mean "damage when backstabbing".
If they do more damage than a sword, then Rogues are better than warriors. If they do the exact same damage as a sword, their lower health makes them an inferior warrior (although without Speed, Rogues could now invest just as heavily into CON as a warrior).
I think that the last time this came up, there were some vague suggestions that daggers could attack twice. But when I asked what that meant, it turned out they were thinking of that being only cosmetic. (Scenario: Your Rogue was standing within range of two enemies, and one was at 1 HP. If the Rogue attacked the 1 HP enemy, killing it on the first strike, their second attack would go off onto empty air. You would not be able to use your "second attack" on the surviving enemy. That is not a second attack, just a single attack cosmetically split in half)
A "second attack" which worked like that is pointless in my opinion, it is no different than having a single animation and doubling the listed damage of the dagger on the equipment screen.
It's potentially still more than just cosmetic. For example, say that armour has a damage reduction effect. For two attacks, you get affected by the damage reduction twice. However, this is balanced by providing the daggers with very high damage potential on unarmored enemies.
Personally, instead of providing crits for flanking, I would apply an armour piercing effect that mitigates the damage reduction. Thus, it's more important to flank armoured enemies. Squishy mages are squishy everywhere.
Also, I think it's a little boring to have swords as one handed and as two-handed. Spears, halberds, warhammers, staves, etc all provide much better variety.
One handed weapons could be things like swords, maces, axes, daggers.
I think it's a bit more interesting when the two handed weapons aren't just big versions of single-handed weapons. At least as long as Larian isn't planning to give us the full buffet of weapons.