Another great way to balance Daggers... is to...
Not even try so to speak. Make it so Rogue skills rely on the Dagger.
Alternatively:
for the dagger is it could be pitiful in taking down Armor HP, yet great in taking down Raw HP and especially enemies who are compromised.
Daggers are all about opportunity.
Or you could give Daggers the ability to ignore Armor HP or ignore it in certain conditions. (truthfully that can be... a disadvantage, as enemies with Armor HP won't take CCs)
Honestly I can picture Rogues in this game basically being the kings of taking enemies once their Armor is gone. With Warriors being the armor killers.
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Honestly with there being three kinds of HP... That COULD be one way to differentiate weapons.
Weapons that attack Magic HP instead of Armor HP for example would be amazing on warriors assisting Mages.
Last edited by Neonivek; 13/08/16 06:13 AM.