Originally Posted by Stabbey
If you hated the turn-based combat so much that it kept you from finishing D:OS 1, I have to wonder why you backed the kickstarter for D:OS 2.


I'm sure you wonder it, let me explain it to you.
It was not the turn-based combat ALONE: there were plenty of things, topped by the general silliness-filled atmosphere (the biggest factor, I'm a grimdark person) that ultimately ruined the experience for me.

Of course I'm not expecting an ATB bar in DOS2! BUT, but, something like THIS could work very well for DOS2:
Originally Posted by Final Fantasy Wiki
The Conditional Turn-Based Battle system, or the Count Time Battle system in Japan, designed by Toshiro Tsuchida is used in Final Fantasy X. CTB is a turn-based system which does not operate in rounds, instead it uses an Act List that is affected through various means and thus does not guarantee that each participant in a battle will have an equal number of turns. Units with higher speed take more turns than slower ones, making speed more important than in other turn-based battle systems. Players can substitute party members mid-battle adding a new level of strategy.

Spells and abilities (such as Haste or Overdrives) modify the Act List, as some abilities require a longer cool down time. Weaker abilities tend to require less cool down time, thus introducing a trade-off between speed and power. When a character's turn begins all action stops while the player decides upon an action. This shifts the focus from reflexes and quick decision-making to strategy and careful planning.



Why I backed DOS2? For very simple reasons.
First, affection value: despite not being a huge fan of the original DD/BD, I have very fond memories of it. I also was very impressed with DKS and DC - despite the ending.
Second, I like Larian and Swen especially - I still own a 2002 game magazine in which he gave an Interview about DD, and he specified how much of a Tolkien fan he was (probably still is) - I was very impressed, even as a kid. In addition to it, I met him at EGX (even asked a question out loud) and I found him a very pleasurable individual, even in light of his... peculiar stance about expansion packs.
Third, this time I hope to be a more active part of development. I already have been part of developer teams for 2 critical success games (by small firms, tbh), and I am fully referenced. So I believe I can contribute.

Last edited by Dark_Ansem; 13/08/16 08:51 AM.