Ok, so you added the armor mechanic to prevent that whoever acts first CCs all enemies and winns while the enemy cannot do anything at all. (the final fight is pathetically easy because you can freeze the void dragon)
This means that each fight will start by doing damage.
some things:
- You need some enemy intelligence or they will waste their AP on CC skills that have no chance of success. This was already the case in D:OS1 and enemies acted quite stupid several times because of other things. Most notable was that enemies wasted lots of AP by useless movement. This may be even more important with less AP.
- Memory seems more important than I first thought. Each char needs both damage and CC abilities to be effective (plus buffs and healing)
- When writing the last point I had a terrible vision. Just to be sure: Armor does not prevent you from getting a posivive status effect?
- Now you often start combat by CCing as many enemies as possible. I hope the new system does not mean that whoever destroys the armor first keeps enemies CCed forever. So everything stays the same, you simply have a damage only phase before business as usual starts.
- I see the danger that there might be lack of cooperation between mages and other chars. Mages do mostly magic damage while other chars do mostly physical damage. So if a fighter did break an enemies physical armor, the mage has no benefit from it and can only attac the enemies magic armor. If it is as bad as I fear, this can mean a) hybrid chars are more useful than before or b) physical and magic fighters focus on different enemies. Its like having 2 separate parties in a fight and their only connection is that they can buff and heal each other.

Prof. Dr. Dr. Mad S. Tist

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already