I don't know if that's already reported: one of my story scripts became 'read only' for no apparent reasons. I created it in a module with datapacks and dependencies Main and Shared, edited and saved (and built story with it) several times without problems. It's not a big problem, I edit the lsx file, but the editor behaves strange here.

Quote
10. sometimes, the editor does NOT crash ;-)

I noticed that there are several situations that highly increase chance for a crash when closing the editor:
- a game object is selected
- a window/bar is open (inspector, resource manager etc.)
- unsaved changes

If I close all windows, save changes and don't have an object selected I can close without crashes. But there are more ways to crash the editor and more reasons to be discovered.

Another issue related to char scripting: I really don't understand the logic of script changes applying or not applying without level reload, story reload or editor reload. Sometimes (but I can't see a rule here) only restarting the editor helps. And this doesn't only happen for OnInit actions (which at least require reloading the level to initialize the script again) but also for simple reaction changes.


My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan