The idea I had was to develop more the tactical aspect of the game through weapons choice. More emphasis on placement.
Reading the spear description fits my idea. Swords and Axe description, yeah maybe.
The shield should activate a radius around the wielder of the shield which allow him to try to block incoming projectiles that cross the radius. This enchances the "tanking" aspect of the game, which was lackluster in DOS1. Similar to opportunity who gives you only one free attack per turn, you have only one successful block per turn.
As for daggers, I think they should simply have a very close range, and have the opportunist talent built into them (remove opportunist talent). Only when opportunist procs do you get a free critical (opportunist hits hard, which makes you think twice about fleeing a dagger wielding enemy). The rest of the time, daggers do similar damage. I'd get rid of the rogue/warrior dichotomy, I don't think it works well. Dagger is just a style, and its damage is similar to other weapons per default.
Last edited by Chrest; 20/08/16 12:46 AM.