Fear no more because DOS and DOS2 both feature a classless character system.
With the current skill system 5 points in a magic school will probably give you +15% dmg and that only against magic armor, skills do not seem to have requirements now ... a system more classless would mean no abilities at all.
Ah ... thx. I know. But I dont get your point?
To translate, I believe his point is that D:OS is only somewhat classless.
In reality, certain choices (such as whether to invest in intelligence, strength, or dexterity/finesse) limit the types of skills that you are able to use
effectively.
In a true classless system, you could invest in practically any skill, and use the skill effectively. As soon as the game starts to reward specialisation, it's no longer truly classless.
However, it it were truly classless, then a party of 4 could easily end up quite bland as there would be little incentive to differentiate them.
The original D:OS had the problem that the de facto classes weren't balanced. Mages got a TON of skills compared to the other classes. Personally, I think they should find a way to subdivide mages into multiple classes. (D&D seemed to try something similar when it introduced charisma-based sorcerers.)