Oh wow. Do you think the palette is indeed murkier, or perhaps with greater detail some of that brightness isn't coming through? Bringing up Link to the Past again, I think something that's great about it is just that there's less detail, a bit blockier, so those punchy colors really shine through.

I felt D:OS was a bit blockier compared to competitors, and I liked it (plus my relatively weak laptop liked it too). I hope the next game isn't overridden with armor creases and spikes, tons of little details that overall make it fuzzier, harder to see any one thing.. All that detail can become noise.