So, with the introduction of a new attribute, I imagine players will be even more strapped for points on level up. I already found hybrid characters very lacking in D:OS and I fear this problem will be exacerbated in D:OS 2. As a solution I'd suggest giving the PC more attribute points to spend than the companions. You only create 1 character this time around so it would be easier to balance. It's also a bit of a staple in party-based games with companions for the PC to have slightly better stats (e.g. Baldur's Gate). Hybrid characters were a staple of the Divinity series before D:OS, there were so many abilities you could combine into one character. The rigid system in D:OS could just as well have been class-based.

I know there are things like Lone Wolf but given the fact that you had to make up for one missing party member I usually didn't spend the extra points on making hybrid characters (which performed worse).

I honestly don't care about multiplayer so I don't know how this could work there. Maybe it's just a solution for single player mode, to make up for the fact that you can't create a whole party (which I think was implied by Larian at an earlier date).

Last edited by Sacred_Path; 24/08/16 12:25 AM.