Originally Posted by Sacred_Path
So, with the introduction of a new attribute, I imagine players will be even more strapped for points on level up. I already found hybrid characters very lacking in D:OS and I fear this problem will be exacerbated in D:OS 2. As a solution I'd suggest giving the PC more attribute points to spend than the companions. You only create 1 character this time around so it would be easier to balance. It's also a bit of a staple in party-based games with companions for the PC to have slightly better stats (e.g. Baldur's Gate). Hybrid characters were a staple of the Divinity series before D:OS, there were so many abilities you could combine into one character. The rigid system in D:OS could just as well have been class-based.

I know there are things like Lone Wolf but given the fact that you had to make up for one missing party member I usually didn't spend the extra points on making hybrid characters (which performed worse).

I honestly don't care about multiplayer so I don't know how this could work there. Maybe it's just a solution for single player mode, to make up for the fact that you can't create a whole party (which I think was implied by Larian at an earlier date).


I agree smart placement in keeping your character focused in only one class is simply more powerful then multi class.. What about getting bonuses once you start to more obviously multi class? Some kind of stat or talent bonus once you reach certain totals in points and attributes that usually don't go together?