Hi guys!
Couldn't find a topic on this conversation, please forgive me if I'm wrong...
I loved that Original Sin 1 allowed players to dump all their stuff in one window (rather than item category tabs which are boring), and powerful backpacks you could put in your hotbar and allowed for much needed inventory management early in the game.
I love backpacks to death and they're the coolest, but I noted two flaws in the system:
- can't visually differenciate your backpacks and pouches and after a while, I often had to open each one individually to find the objects I was looking for.
- everytime you find a new arrow/ingredient etc., or an item previously stored in a backpack which you ran out of (ie. after you shot that last charmed arrow...), you had to look for the proper bag, drag and drop the arrow into the bag...
Assuming the same inventory system is being considered for Original Sin 2, would it be possible to colour-code backpacks and the possibility to assign a set of rules like:
- which item category(ies) can be automatically transferred to each backpack (quest items, arrows, ingredients etc.).
- and, whether the backpack receives all items of a particular category, regardless of which party member picks it up?
(This way, I make sure that ALL arrows go to my expert marksman, but I can have each character carry their own bag of potions/snacks/etc.)
Love,
DangerBobby