The issue isn't the amount of attribute points you get (and in the original you got a lot more skill points essentially from bonuses anyhow) but that pooling into two main attributes severely weakened your character overall.
Combined with the fact that items that gave you multiple primary attributes were uncommon, meaning that you are further depleting your effectiveness.
So if they gave you 1, 2, 3, or 4 extra... it would just boil down to the same event that any point not put into your primary attribute is only diluting your overall combat effectiveness.
My personal viewpoint is they need to put in traits specifically geared towards "multiclassing" that ease the disadvantages of it... As well as weapons and gear... geared towards being Dex+Int, STR+DEX, STR+INT...
THOUGH maybe this game won't penalize you as much this time.
Note: I am aware going Major/Minor did work well. You could get away with only 12 intelligence if you weren't intending on going past say 1 aeromancy.
I am referring to Double Major (equal or near equal focus).
Oh, nice Neonivek! Multiclassing traits and gear is huge. I'm just imagining plugging away being fairly weak for a while, waiting for that big trait payoff. It'd be a thrill.
Hmm.. what would some believable multiclass traits and gear be?