I don't think the moveable objects should be ignored - you find keys under rocks, trap doors under other objects, treasures behind/under some others. That there is a number where there is nothing, adds to your exploration - I think it can be boring if ONLY things that hide something are highlighted. If it is too much trouble , you can always use the ALT-key to look whether it is worth moving the object.

(Could also be that the world designers copied a lot of moveable objects into the world, and the story designers did not fill all the oppotununities)


In times of crisis it is of the utmost importance not to lose your head (Marie Antoinette)