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Originally Posted by Lyrhe
Originally Posted by Dark_Ansem
Originally Posted by Abraxas*
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i would make a "normal add on" (in your terms) and just include also dlc-content. and for that package i would charge <price of add on> + <price of all dlcs (maybe a small discount>. and for sure nobody would notice because nobody knew that i put dlc-content into the add-on and nobody knew what the "only-add-on-price" would have been.

Why should you think in terms of DLC-content to integrate when you make an expansion, unless you created small content you don't want to integrate via patches for free?
I mean: Why imaginary separating the whole into DLC-pieces and calculating the price based on possible prices for parts of your expansion's content? That's a very capitalistic logic, and Larian Studios is a good step away from that (which does not mean they don't calculate).


DLC and Expansion pack, nowadays, are synonyms. After all, you don't really believe that an expansion pack would be marketed as such on Steam? It would be in the DLC tab.


Expansion Packs are Downloadable Content but thinking about DLC most people think at smaller content packs. Like the original Wolfgraff and Bairdotr DLC. (It was Free, so no bitching about that.) Or the typical "Get one new Horse Armor for just 4,99€!" DLC.

An Expansion massively expands the game with new Areas and normally a new chapter of the storyline. It's not just random piece and bits but an actual playable hour-long new adventure with new enemies, content and probably improved game mechanics. Think about the bigger Skyrim, Age of Wonders 3 or ARMA 3 DLC's. We should clearly sepperate that from the normal DLC and just call it expansions.


Agree in principle. But ultimately a moot point if none is planned frown

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Originally Posted by Lyrhe
Or the typical "Get one new Horse Armor for just 4,99€!" DLC.

At least Bethsoft seemed to learn from that: I don't know what's the deal currently (I've been pretty seriously into FO4 but haven't kept up with its bits and bobs, my guilty secret being that I bought a season pass: if only it included more shoes) but they did seem to promptly stop releasing really trivial amounts of content under a premium price tag. Though it could be argued that the ease with which their games can be modded obviates that inclination to a certain extent (although that is also a fairly major selling point).


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So after reading everything that was said here I felt the need to expand upon my original post slightly.

To Dark_Ansem's point of DLC being synonymous with expansion pack; I mean yeah basically I agree. I used the term DLC simply because that's the first thing that comes to mind and it seemed to me like the most appropriate way to talk about it but looking back on it I realize DLC as a term might have a negative connotation (mainly via EA, though there are plenty of other shoddy devs who've done harm too).

And to basically everyone elses point here: I wouldn't want Larian to put out a $10 pink hair DLC. The notion of such a thing is entirely preposterous. As it has already been stated, the value of the content to the price being asked are not on equal footing in a pink hair horse armor DLC. I didn't go into detail in my original post regarding what additional content might look like nor what price Larian might ask for it, because it would all depend upon what makes it into the game in the end!

As some have stated, I think an additional Act with new quests/story/characters/items/spells and possibly even new mechanics would most likely be a welcome addition 8-9 months after DOS2 had been released. Now, as Raze mentioned (as I figured would be the case) they have no plans moving forward because everything is all so up in the air with the focus being on the core experience.

Personally I wouldn't complain if Larian decided to add a few small pieces (Bards bards bards....) after release as DLC but I certainly wouldn't be on board with paying $30 for a skill tree either. That's absurd. Though I also completely understand if they decided "naw, no enhanced edition for DOS:2 we're instead going to move onto our next project". As long as the core experience is everything they intended to produce, then I'm pretty sure we'll all be more or less happy.

On a final note I would love if Larian revisited the idea of "what do we do next?" with their fantastic community once DOS:2 is completed. I see a lot of potential both for interesting DOS:2 expanded content given the features (Game Master Mode for example) they've already announced, as well as potential to take some of those ideas and simply march toward the next title as well. In my limited experience the folks at Larian are some pretty swell people and I'm sure they'll do what they feel is ultimately the right thing to do for their community.

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Agree. I would like 2 expansion packs like Shadows of Undrentide and Hordes of the Underdark

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The big issue with expansion material would be additional skillsets (rather then just further levels)

For example adding in Bard and Trapmaster as a DLC pack

Since not only would they have to add those skillbooks (which is actually relatively easy)... But they would have to put in the specific drops.

THAT and they have the issue of "If everyone doesn't own that DLC how do?" especially with a GM mode.

So the only reasonable thing they could do I guess is made an entirely new area or chapter of the game as DLC/expansion

And just add the new materials as free DLC.

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Originally Posted by vometia
Though it could be argued that the ease with which their games can be modded obviates that inclination to a certain extent (although that is also a fairly major selling point).

You're right, but you might reconsider how you feel about this when you realise that they're trying to monetise mods.

Personally, I don't mind if mods are monetised as long as it can be done without damaging the modding community, and it's done in a consumer-friendly way. Some mods are worth paying for. (Bear in mind that modders would obviously have the option to keep their mods free.)

But anyway, yes, Bethesda and Valve want to turn mods into paid DLC.

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Yes but I bet Bethesda wants to get a cut of it.

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Bethesda should stick its greedy hand up its...

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Originally Posted by Dark_Ansem
Bethesda should stick its greedy hand up its...


Books... and read them... So they can learn how to write decent stories.

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Originally Posted by Neonivek
Yes but I bet Bethesda wants to get a cut of it.

One of the problems was that:
Valve took 30% (this seems to be the cut they get of all Steam sales and covers credit card fees and all the other crap they have to deal with as the retailer)
Bethesda took 45%
Modders got 25%

Just my opinion, but maybe it'd help if the modders get 50% and Bethesda get 20%? Maybe? Bethesda already got paid when people bought the game. I don't think they're even moderating the mods at that point. >_>

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