i dont have an issue with "saviour-story-telling" per se. i just dont like it when MY char (the one i identify myself to a degree) has to be "the one".

i controll a party, but i play my char. thats a subtle but important difference.

and normaly in single player rpgs you play the protagonist who also becomes jesus at the end of a saviour-story

introducing a way of avoiding this becoming-jesus-syndrom via competetive questing sounds like a lot of fun.

and sadly, i dont have friends that also play computer games (anymore), so i am doomed to playing alone

Last edited by 4verse; 25/08/16 12:13 PM.

"I don't make games to make money, I make money to make games". (Swen Vincke)