So only play in multiplayer.
Right, because as we've established, scheduling 3 other busy adults to join me in a 40+ hour game is assumed to be no problem.
And even if I
did only play in multiplayer, I would still only be controlling one character. I can already do that.
How the ***k exactly do you expect "competitive questing" to work in SINGLE-PLAYER? Because playing against yourself is lame, it would be just as predetermined if you chose which of the different heroes competing objectives won.
Uhh. Assuming that I knew the outcome of every dialogue decision, every branching path, and every
dice roll beforehand? I guess you're right. Oh wait, that logic applies equally well to normal single-player. So I guess you're saying RPGs suck in general. Sorry you feel that way.
Even if it was possible to write AI which was smart enough to compete versus fellow party members, it still wouldn't work right ...
I'm not talking about fighting against an AI. I'm talking about controlling all four characters and having them pursue different objectives ... you know,
exactly like the game is already set up in multiplayer.
None of this problem is new, it was talked about when the D:OS 2 kickstarter started. It was said back then that single-player would not have competitive questing. I can only conclude that you were not paying attention.
I was paying strict attention to the kickstarter and have been asking this question for a full year, and the opposite is the case. I'd love to see a source for your information. I haven't been on these forums much so maybe I missed something. Show me.
Sorry this isn't Icewind Dale 2. Maybe what you're looking for is Pillars of Eternity? Oh wait, I don't think that has competitive questing in it.
Yes, the Icewind Dale games were actual party-based games. Why are you speaking of them disparagingly? What's wrong with that format?
And you're mistaken about Pillars of Eternity. It is a Chosen One game, not a party-based game. Learn the difference quickly if you want to contribute meaningfully to the conversation.
There is a difference between a human GM and a computer program. The program is infinitely more restricted in what it can and cannot do.
Read closer.
I'm not talking about AI. I'm talking about a single human person controlling more than one character, in a way more meaningful than "another pair of arms and 30 more hit points".
Sorry. Your computer game which allows you to create all party members with custom backgrounds and have AI blah blah blah
Missed the point. We actually do have the entire game you described, except for the AI, and I'm not talking about AI. The only thing missing is the UI structure that allows a single player to pursue more than one origin quest, to have one character fail while another succeeds.