Originally Posted by Raze
Originally Posted by Neonivek
Well I'll just get some quotes here as honestly Larian studios understands the point of origins are period.

I understand the point of origins; I asked what you through it was since you replied that it removed the entire point that writing for non-specific characters would put restrictions on how that could be done.
However, you don't want specific origins for arbitrary characters, what you want are origins flexible enough that every origin related dialogue, quest, interaction, relationship, etc, can have 10 different variations, and the appropriate data substituted in when you choose the gender and race.


Originally Posted by Neonivek
As well when I heard origins originally said I NEVER EVER EVER thought it meant pre-gen characters and in fact I bet you NO ONE ever thought they were...

Even after the examples given, ie with Gwen being a unique character and the heiress tag and related quest not being available to any other character? The fact that there were unique interactions to specific character was a selling point (for replayability and world interactivity and immersion).



Originally Posted by twincast
You know, there was another RPG - one with fully voiced NPCs even - which also had player character origin stories as one of its major selling points and managed to handle full character customisation (given name, sex, and when appropriate also race) within those Origins just fine almost a decade ago...

How many dialogues, quests and NPC relationships were dependent on the origins?

I'm not arguing that it can't be done. Either there are restrictions on how it is done, or it is 10 times the work doing it in all possible combinations of race and gender.


Ok oddly enough I can deal with part 1 and 3 of your response the same way:

Not every piece of dialog needs to be changed in order to accommodate every single possible origin. In fact even the origins we already have do not do that.

"The Red Prince" even doesn't respond to every single NPC and dialog as "The Red Prince" or as a "Noble" or even as "A Lizardkin". As well even conversations he responds to as "Lizardkin" are shared by other "Lizardkin" regardless if they are The Red Prince or not. Meaning the effect of origins can intersect at points.

Or rather... The game currently does not have all conversations multiplied 5x (or 10x) to accommodate all the current origins as it is. That isn't how the origin system functions.

Any origin you select would only have to be relevant... when it is relevant. If "Son of a Merchant" was a origin you could select, it would only need to pop up when that part of your origin pops up.

There doesn't need to be a scene where your character blurts out "I am the son of a Merchant" to a band of Orcs.

Currently every origin gets its own unique tag (outside generic), two additional tags (that Generic can chose from as well). Then you get a tag for race and possibly gender.

As for the 2nd: I can create a topic right now asking people what "they" thought Larian Studios meant when they were talking about Origins. Whether they meant pre-generated characters OR if they meant custom characters with attached origins.

We can just settle it that way. In fact I have no idea why you thought it was pregenerated characters personally.

Edit: UGGGGGGHHHH! There is no way to rewrite the 2nd part to be nicer and less confrontational... >_< sorry Raze. I am not taking this conversation personal and I REALLY hope I haven't antagonized you into it... I apologize for how I written it at least.

Last edited by Neonivek; 26/08/16 02:06 AM.