However that is only tolerable and really meh. Since I am sure that when Larian announced Origins no one was thinking they get to play pregenerated characters (or "edited" pregenerated characters) but instead wanted to make their own unique characters with origins to flesh out their role and existence in the world.
That is an incorrect presumption, I did think pre-generated characters.
That is because the most prominent example given in the Kickstarter campaign was that of a young female sourcerer PC returning to her hometown after escaping Fort Joy. She was clearly a preset character because NPC's had pre-written dialogue making references to the PC and her history and relations with other NPC's.
I do still believe that you will generally be able to change your appearance and stats for the pregenerated characters, and so can build them into whatever class you want.
The latest videos show that D:OS 2 has pre-generated origins and generic history-less origin in which you can select your own tags. Obviously, the generic origin is not going to have the same depth. It isn't going to get [SPECIAL SNOWFLAKE ORIGIN] tags in dialogue, only ones for the tags.
You can just simply get more depth and better writing with preset origins than ones generated by users. That's because every reaction to every origin must be put into the database. That's the limit of what can be put into a computer game. It can't hold infinite origin stories, and it can't have the same high level of reactivity as a pre-generated origin.
Also. When you first heard about Divinity 2's Origin system did you
a) Think it was about playing a predefined pre-gen character
or
b) Giving your own custom character a background or origin?
A.
***
I do have some concerns about origins. For example, in the RPG Codex interview, Swen said that Chris Avellone was writing "the" Undead origin. "The" Undead origin.
That seems to suggest that each race might only get a single origin. I hope that was only a mistake of him misspeaking.