While currently the Origins are all tied with pregenerated characters that you can recruit into your party... I am happy to announce that, at least so far, you can edit them if you select their origin (to an extent... If you want to play a female Lizardkin with a story well sucks to be you!) in the character creator.
However that is only tolerable and really meh. Since I am sure that when Larian announced Origins no one was thinking they get to play pregenerated characters (or "edited" pregenerated characters) but instead wanted to make their own unique characters with origins to flesh out their role and existence in the world.
So I am putting in a suggestion here for Origins that are not tied to any pre-generated character with hopefully SOME depth.
They don't have to be too fancy but they need to ground the character in the world you are creating. NPCs who know them... Places that are important to them... Quest opportunities.
To quote Eurogamer: "You picked a predefined character" he didn't say "You picked a predefined origin".
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Also. When you first heard about Divinity 2's Origin system did you
a) Think it was about playing a predefined pre-gen character
or
b) Giving your own custom character a background or origin?
Last edited by Neonivek; 26/08/16 03:56 AM.