Originally Posted by Ayvah
Originally Posted by Zombra
Chosen One does not refer to a literal messiah, but simply to an "essential" main character. Stories with this format are okay and there's nothing wrong with them - but this game was sold partly on the idea of multiple perspectives and meaningful conflict, and these are the reasons I backed the game. It's very disappointing for these innovative ideas to be removed from the single-player experience, and for no good reason.

I don't think that means what you think it means.
The Chosen One - TV Tropes

Well, TV Tropes isn't a dictionary, and despite the broadening of its scope it is focused on definitions that apply best to, well, TV. That definition focuses on the story role of the character; in terms of game design the definition really is pretty much the same. The characters in the world may or may not demonstrably worship the one true PC in a Chosen One game, but the game itself does; the world completely revolves around them. I stand by my use of the term.

An "ensemble cast" does indeed describe the TV version of a true party-based game.

Originally Posted by Ayvah
From the D:OS2 kickstarter (emphasis mine):
Quote
At the start of the game, you pick a single character and determine your starting stats, race, and origin story.

You'll be able to recruit up to three companions, each of whom is just as detailed as the character you're playing, with their own origin story and motivation to help you in your quest.

This makes it possible for each companion to become a player character in multiplayer mode; every party member is equally important to the whole.

In multiplayer, up to 4 players can play together, either cooperatively or competitively.

During competitive questing, you’ll pursue different plot-lines from other players, often because your personal motivations are in conflict with those of the party.

Good quote - thank you for that. I was evidently mistaken about being able to make multiple PCs - I must have jumped to that assumption because the first game did such a nice job with multiple created PCs in conflict with each other. It never occurred to me that they would actually cut back on characters in the sequel. Does DOS1 qualify as an ensemble cast with two equally important protagonists? Why change that?

Anyway, that very quote of yours also talks a about intra-party conflict and how every PC is equally important and has their own story - at least in multiplayer. This is the stuff that I fixated on and have been asking about for the past year. "Can I do this in single player also"? The answers I received were vague yeses ... but vague. Don't think that I'm screaming that promises were broken - I'm not. But I was led to believe - vaguely - that I'd be able to have my ensemble cast. I'm (understandably, I hope) disappointed that the opposite has turned out to be the case - particularly since the infrastructure is all right there; Swen has simply chosen to make it unavailable in single-player.

Last edited by Zombra; 26/08/16 05:23 PM.