Originally Posted by Neonivek
"No, You are!" :P


My pardon, good sir. How long have you worked in the gaming industry? Any titles I'd recognize?


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-Resource: 5 sets of models for parents
-10 paragraphs of dialog
-1 paragraph of dialog
-Half-work that goes into a single origin as it is


No... that's not at all the extent of your request. You're missing some things. Did you forget what you, personally, wrote in this very thread?

Originally Posted by Neonivek
No, that isn't what I want... What I want is... well

To Quote the Kickstarter

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Origin Stories: You’ll have a choice of several origin stories, each one a pre-made past for your character, which will ground them in the world you’re exploring. You might meet people who’ve heard of your story, or suffered a similar fate. You might meet some old friends to help you on your way, or cross paths with those who have a score to settle. The origin stories bring a rich, deep narrative to the game, which compliments the world and gives you lots more options for how you can interact with the people around you.


I want that... But with a character I create and modify.


You want NPC's who have heard of your story or suffered a similar fate, old friends or enemies from the past, a rich deep narrative... for a character that you create and modify.


And later you said:

Originally Posted by Neonivek

Yet lets just say "Child of Merchant" was an origin and it was what I was referring to. What would it mean?
1) The merchant would exist, you could see him in game and you could talk to him
2) There would be people who know you who would have names and influence, you would have connections based on being a merchant
3) You could visit the trading post, shop, or what have you that would have to exist according to that origin.
4) There would be specific quests, optional goals, and rewards based on this origin.


That's 1-2 NPC's, for between 5 to 10 models for the parents. You're forgetting "people who know you who would have names and influence, you would have connections based on being a merchant". That's additional people and additional dialogue. There's a new location. There are specific quests goals and rewards based on the origin.

***
Do not say bull like:

Quote
-Resource: 5 sets of models for parents
-10 paragraphs of dialog
-1 paragraph of dialog
-Half-work that goes into a single origin as it is


Implying that that's totally easy and not at all work, especially when what you ACTUALLY MEAN is not that at all, but:

-Resource: 5 sets of models for parents
-10 paragraphs of generic "hello parent(s)" dialog per NPC
-1 paragraph of "hey I'm an undead now" dialog per NPC
-Additional supporting NPC's tied specifically to your past
-Additional dialogue for said supporting NPC's
-Unique location (possibly more than one)
-Specific quests
-Specific goals
-Specific rewards

And by the way, do not forget that all that is for ONE Generic origin. I presume that you'd like more than one. Multiply all the work which goes into the above by 1.5 times for each additional generic origin (and it's being generous thinking it would only be 1.5 times as much work).

How many other generic origins should there be? Bounty Hunter? Clergyman? Sea Captain?

All that work would go into creating origins which are much less fleshed out and much less interesting than the preset origins.