I was watching some Early Access footage today, then I noticed an interesting exchange
https://youtu.be/mNJyvnyrZw4?t=17m32sThe player stole a few things from the tent belonging to this NPC. This is pretty normal for D:OS.
But then something different happened. When the player started leaving the tent, the person who lived there asked to search your bags! Pretty cool change. I mean, sure, it really makes me feel like you're walking out of a supermarket, but it's nice that you can't so easily get away with stealing everything that's not nailed down!
This is followed with some persuasion checks to try to talk your way out of the situation, but this is where it starts to derail. After the persuasion check fails, the lady (who is clearly out-numbered) then attacks you in a battle to the death. She is promptly killed by the player in self-defence.
Look, I understand that in the USA it's common courtesy to empty your shotgun at anyone who even loiters on your front lawn (although I understand Larian is in Belgium). But seriously... It was a fireball scroll and some healing potion. Consider your priorities, lady. Also, after the failed persuasion check, there was no opportunity to say, "Okay, you're right. I'm a bad guy. What can I do to make it up to you?" It's a cartoonish world where the punishment for every indiscretion is DEATHMATCH.
Anyway, I would just like to encourage Larian to continue searching for alternatives to using murder to solve every disagreement.