Larian Banner: Baldur's Gate Patch 9
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Joined: Aug 2016
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journeyman
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A system that morphs models to fit different body types is ideal in any engine. I remember when I used to mod Dragon Age: Origins, I got up to the point where I wanted to create a custom body type for characters but then found out that every single armor or clothing was a separate model which meant that I was going to go nowhere fast with that idea. I'm currently researching how to do this in Unreal Engine 4 as it will definitely save a lot of work.

Joined: Aug 2016
Location: A Roadside Inn
Dexord Offline OP
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Joined: Aug 2016
Location: A Roadside Inn
would transmogrification work for D:OS2? for those of you that don't know what is it by chance, it is the possibility to have an items apperance transferred to another item.

example: if you find a really good armor, but you dont like the look of your new better armor, you could transmogify it to take the apperance of your old one.

in-game you could have a illusionist npc that for a gold price would be able to let you use his/her transmogrification service.

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