Which is completely asinine.
Tell that to the people who complained (or at least were looking for a workaround) about not being able to complete quests in D:OS after killing quest related NPCs (in one case, indirectly related).
In all fairness a FEW quests didn't make sense that they just stop when you kill a few people.
The Head Quest I believe still didn't let you take him... even if you killed everyone (I REALLY hated that quest... luckily the improved version fixed it)