I think it is possible to be quite inventive in finding ways to deal with this type of situation. For example:

- allow the offended NPC to negotiate financial compensation for the offence at a rate which will make a dent in the PC's finances (perhaps 50%, enough to be a nuisance but not totally crippling);

- if the NPC is killed, all others in the region learn of this, increasing the price of goods and refusing to give details of side-quests;

- have a number of powerful NPCs turn up (e. g. the enforcers in the prison camp) at an indefinite time in the future to exact revenge and improve their status, possibly at a time when the PC is already involved in a fight (who says the enemy has to fight fair).

(My favourite would be - a large number of assassins turn up in the night and kill all party members in their sleep. All saves for this character are deleted. Laugh that one off. But somehow I don't think any games maker would have the nerve to do it.)

Last edited by mfr; 30/08/16 11:33 PM. Reason: Typo in last para

Someone must have spiked her senna pod drink!