Although it is probably too late to implement for DOS 2,I hope it is something which Larian (and other developers ) would think about for the future. It would certainly make a "steal everything in sight" approach more risky, even more so if the more extreme retaliations were randomised. Then the decision on whether to steal a trivial amount or non-plot item might become harder.
D:OS:2 hasn't even made it to alpha yet. There's time.