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Morbo Offline OP
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In DOS:EE you had AI personalities. If you gather your companions in fort joy. Could you assign AI personalities to them so they act like "the red prince"?



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I don't think that you can make them ALL act like "The Red Prince", but if you don't choose to play as "The Red Prince" yourself, you can possibly recruit him for your party.

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That is correct: you recruit the other origins.

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Yes you recruit the other origins. But will the personality ai (like in DOS where you could assign a personality to your 2nd character) be active?

So if I recruit the red prince and my main character talks to the recruited red prince. Will the red prince AI kick in?
When I kill a lizard will the recruited red prince get angry and come talk to me (or worse fight me)


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There is no evidence of this so far, beyond dialogues when you first meet the companions.

However, including deeper AI this would be consistent with D:OS and previous titles Chris Avellone has worked on. They've expressed an intention to improve on the storytelling.

It would also be the ideal way to implement the "love and hate" stretch goal.

My expectation is that it's very likely that there will be AI personalities for companions, but it hasn't yet been polished enough to be shown off in the Alpha. D:OS2 has drop-in co-op, so it's probably a bit tricky to get it right. At this stage, you basically control all companions like they're the player character (with full dialogue options when speaking to NPCs). I'm guessing this will have to be restricted to some degree so that companions feel more independent and not just like puppets.

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Originally Posted by Morbo
Yes you recruit the other origins. But will the personality ai (like in DOS where you could assign a personality to your 2nd character) be active?

So if I recruit the red prince and my main character talks to the recruited red prince. Will the red prince AI kick in?


I don't know... but the impression I get is that the origin is its own AI, and you can't have an "Red Prince origin + knight AI" or "Red Prince origin + rascal AI" or "Red Prince origin + psychotic AI". Just "Red Prince AI". If you have a "Generic" origin, you might get to pick an AI for if you're controlling someone else, but it might also be tied to the personality tags you can select.

But again, I do not know, that's just the impression I have.

Companions in D:OS 1 did not have an AI personality, they had specific reactions locked in. Only the two main characters, the Source Hunters had AI personalities. I think origin-companions would work very much like D:OS 1 companions.


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When I kill a lizard will the recruited red prince get angry and come talk to me (or worse fight me)


Any random lizard? Probably not. A specific lizard which the red prince has a goal to keep alive? Probably still not a fight to the death, but it's much more likely to make him upset.

Last edited by Stabbey; 31/08/16 12:08 PM. Reason: more confident answer

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