I like the way it is done in Divine Divinety: You talk to Bob and he tells you to kill some wolfes in a cave to the north (just an example, I dont remember names and quests from there). In your quest log log appears a note: "Bob wants me to kill some wolfes in a cave north of his house." I have a map and I can make markers on the map. In this case I would make a marker at Bobs house "Bob, kill wolves cave north". No markers or anything. Great feeling of exploration.

Of course, the quest log must be well organized. A think that it was not always perfect in D:OS1. Right now I play DA:O again and I like this: Quest are sorted by area and they are divided in open and solved quests. I do not want a diary where things are written in the order how I find them and different quest status is shown by different text color (I think it was like this in DD, it was hard to find a specific quest, especially if you started it a long time ago).

Divinity2 was a fun game, but the ! and ? over peoples heads felt immersion breaking for me. And I defenitely do not want an arrow that shows me the way. If you add those things, please give us the option to turn off quest markers.

This is something I have learned from the elder scrolls (I am sure for Morrowind, not so sure about the rest): Please give every char a name, not just commoner, merchant or noble. In most games I press tab and I only talk to chars with a name because only they are relevant for quests. I think it feels immersion breaking if only 10% of the people have normal names while the rest had names that just describe their job or status. In TES only 10% of the people had a quest for you too while the rest said some usual lines, but you did not know until you talked to them. In Morrowind even normal bandits in a dungeon had names and when fighting them I was thinking if I could have talked to them if I did things different before. Yes, this does make it harder to find out who has a quest for you, but Morrowind was on of the most immersive game worlds ever, even if the gameplay was very repetitive (walk a lot, click things to death, jump and run like crazy just to increase your skill)

I started computer gaming with realms of arcadia 3 in 1995, so I am used to being lost on a giant map without having much direction.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: